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Author Topic: Multiplayer design and development  (Read 330 times)

JeTSpice

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Multiplayer design and development
« on: April 23, 2018, 04:33:45 PM »

Ok, I'll kick off the conversation about multiplayer.
JeTSpice Games is actively developing multiplayer for GrindCraft.
We've talked about node networks, chat rooms, spinning up instances, using block chain, and a bunch of other stuff.
Really, a lot of that is technically over my head.

But the basic idea is:
  • You start up a GrindCraft game.  (Each game is technically called a "room".)
  • You open it up publically or send invites to players.
  • Players can play co-operatively, or against each other.

Some things we are considering:
  • Eventually, everyone will be able to jump from room to room.
  • Each room will have unique resources and crafting.
  • All the rooms together will create a huge world.
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